Cant Get Combos to Work With Erron Black Mk11

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Contents

  • 1 Mortal Kombat X
    • 1.1 Combos
    • 1.2 Special Moves
    • 1.3 X-Ray
    • 1.4 Finishing Moves
  • 2 Mortal Kombat 11
    • 2.1 Basic Attacks
    • 2.2 Jumping Attacks
    • 2.3 Hop Attacks
    • 2.4 Getup Attacks/Flawless Block Attacks
    • 2.5 Throws
    • 2.6 Roll Escapes
    • 2.7 Air Escape
    • 2.8 Kombo Attacks
    • 2.9 Special Moves
    • 2.10 Fatal Blow
    • 2.11 Finishers
    • 2.12 Variations/Abilities
      • 2.12.1 Basic Attacks
      • 2.12.2 Kombo Attacks
      • 2.12.3 Special Moves

Mortal Kombat X

Input Legend
Input Xbox PS
1 Xbox-controller-x-button-md.png Ps3 button square by thedevingreat-d5g6clf.png
2 Xbox-controller-y-button-md.png Ps3 button triangle by thedevingreat-d5g6cex.png
3 Xbox-controller-a-button-hi.png Ps3 button x by thedevingreat-d5g6c9k.png
4 Xbox-controller-b-button-md.png Ps3 button o by thedevingreat-d5g6d2x.png
5 XBOX ONE Buttons RT.png PS3 R2.png

Combos

Variation: Gunslinger

  • Badlands: 1, 1.
  • Wrangler: 1, 1, 2.
  • Abandoned: 1, 1, Back 3.
  • High Noon: 1, 2.
  • Widow Maker: 1, 2, 1.
  • Dirty Move: Back 1, 2.
  • Dry Gulch: Back 1, 2, Down 1.
  • Flush: Foward 1, 2.
  • Jawing: Forward 1, 2, 2.
  • Bluff: Forward 1, 3.
  • Above Snake: Forward 1, 3, 2.
  • Packing Heat: 2, 1, 1.
  • Put 'em Up: 2, 1, 1, 2, 2.
  • Peacemaker: Forward 2, 4.
  • Firefly: Forward 2, 4, 2.
  • Nailed: 3, 2.
  • Gunfighter: Back 3, 2.
  • Goner: Back 3, 2, Down 1.
  • Deal In Lead: Back 3, 2, Up 1.
  • Ace High: Back 3, 3.
  • Ash-Hopper: Back 3, 3, 4.

Variation: Outlaw

  • Badlands: 1, 1.
  • Wrangler: 1, 1, 2.
  • Abandoned: 1, 1, Back 3.
  • High Noon: 1, 2.
  • Widow Maker: 1, 2, 1.
  • Dirty Move: Back 1, 2.
  • Dry Gulch: Back 1, 2, Down 1.
  • Flush: Foward 1, 2.
  • Jawing: Forward 1, 2, 2.
  • Bluff: Forward 1, 3.
  • Above Snake: Forward 1, 3, 2.
  • Packing Heat: 2, 1, 1.
  • Put 'em Up: 2, 1, 1, 2, 2.
  • Tarkatan Poke: Back 2, 1.
  • Double Poke: Back 2, 1, 1.
  • Peacemaker: Forward 2, 4.
  • Killing Time: Forward 2, 2.
  • Simple Plunder: Forward 2, 2, 2.
  • Firefly: Forward 2, 4, 2.
  • Nailed: 3, 2.
  • Gunfighter: Back 3, 2.
  • Goner: Back 3, 2, Down 1.
  • Deal In Lead: Back 3, 2, Up 1.
  • Ace High: Back 3, 3.
  • Ash-Hopper: Back 3, 3, 4.
  • Tarkatan Strike: Forward 3, 2 + 4.

Variation: Marksman

  • Badlands: 1, 1.
  • Wrangler: 1, 1, 2.
  • Abandoned: 1, 1, Back 3.
  • High Noon: 1, 2.
  • Widow Maker: 1, 2, 1.
  • Dirty Move: Back 1, 2.
  • Dry Gulch: Back 1, 2, Down 1.
  • Flush: Foward 1, 2.
  • Jawing: Forward 1, 2, 2.
  • Bluff: Forward 1, 3.
  • Above Snake: Forward 1, 3, 2.
  • Packing Heat: 2, 1, 1.
  • Put 'em Up: 2, 1, 1, 2, 2.
  • Peacemaker: Forward 2, 4.
  • Firefly: Forward 2, 4, 2.
  • Nailed: 3, 2.
  • Gunfighter: Back 3, 2.
  • Goner: Back 3, 2, Down 1.
  • Deal In Lead: Back 3, 2, Up 1.
  • Ace High: Back 3, 3.
  • Ash-Hopper: Back 3, 3, 4.

Special Moves

Variation: Gunslinger

  • Sand Grenade: Back Forward 3.
  • Sand Shot: Back Forward 3 + 5.
  • Close Sand Shot: Back Forward 3 + 5 Back.
  • Far Sand Shot: Back Forward 3 + 5 Forward.
  • Caltrops: Down Back 3.
  • Double Trops: Down Back 3 + 5.
  • Close Caltrops: Down Back 3, Back.
  • Close Double Trops: Down Back 3 + 5, Back.
  • Far Caltrops: Down Back 3, Forward.
  • Far Double Trops: Down Back 3 + 5, Forward.
  • Sand Slide: Back Forward 4.
  • Slide Shots: Back Forward 4 + 5.
  • Sand Gust: Down Back 4.
  • Dust Storm: Down Back 4 + 5.
  • Sand Trap: Down Back Forward 2.
  • Quick Sand: Down Back Forward 2 + 5.
  • Money Shot: Down Forward 1.
  • Close Money Shot: Down Forward 1, Back.
  • Far Money Shot: Down Forward 1, Forward.
  • Barrage: Down Forward 1 + 5.
  • Stand Off: Down Back 1.
    • Holster: 1.
    • Spin Shot: 4.
    • Quick Shot: 2.
    • Low Shot: 3.

Variation: Outlaw

  • Sand Grenade: Back Forward 3.
  • Sand Shot: Back Forward 3 + 5.
  • Close Sand Shot: Back Forward 3 + 5 Back.
  • Far Sand Shot: Back Forward 3 + 5 Forward.
  • Caltrops: Down Back 3.
  • Double Trops: Down Back 3 + 5.
  • Close Caltrops: Down Back 3, Back.
  • Close Double Trops: Down Back 3 + 5, Back.
  • Far Caltrops: Down Back 3, Forward.
  • Far Double Trops: Down Back 3 + 5, Forward.
  • Sand Slide: Back Forward 4.
  • Slide Shots: Back Forward 4 + 5.
  • Sand Toss: Down Back 4.
  • Sand Throw: Down Back 4 + 5.
  • Sand Trap: Down Back Forward 2.
  • Quick Sand: Down Back Forward 2 + 5.
  • Tarkatan Stab: Down Forward 2.
  • Tarkatan Infection: Down Forward 2 + 5.

Variation: Marksman

  • Sand Grenade: Back Forward 3.
  • Sand Shot: Back Forward 3 + 5.
  • Close Sand Shot: Back Forward 3 + 5 Back.
  • Far Sand Shot: Back Forward 3 + 5 Forward.
  • Caltrops: Down Back 3.
  • Double Trops: Down Back 3 + 5.
  • Close Caltrops: Down Back 3, Back.
  • Close Double Trops: Down Back 3 + 5, Back.
  • Far Caltrops: Down Back 3, Forward.
  • Far Double Trops: Down Back 3 + 5, Forward.
  • Sand Slide: Back Forward 4.
  • Slide Shots: Back Forward 4 + 5.
  • Sand Gust: Down Back 4.
  • Dust Storm: Down Back 4 + 5.
  • Sand Trap: Down Back Forward 2.
  • Quick Sand: Down Back Forward 2 + 5.
  • Long Shot: Down Forward 1.
    • Delay: Hold 1.
    • Cancel: Forward twice or Back twice.
  • Sniper Shot: Down Forward 1 + 5.
    • Delay: Hold 1.
    • Cancel: Forward twice or Back twice.
  • Swing Shot: Down Back 2.
  • Unload: Down Back 1.
  • Barrage: Down Back 1 + 5.

X-Ray

  • Trick Shot: L2 + R2/LT + RT

Finishing Moves

Fatalities:

  • Sand Form (Mid): Down Back Forward Down 1.
  • Six-Shooter (Far): Back Forward Back Forward 2.
  • Stage Fatality (Close): Down Down Down 4.

Brutalities:

  • Tunnel Vision (Universal): Hold Forward on final hit of a grab.
  • Serenity (Universal): Press 1 or 2 15 times during final hit of Sand Trap or Quick Sand.
  • Quick Draw (Gunslinger Variation): Perform 10 back dashes, be at sweep distance, be in Stand off Stance, final hit must come from Spin Shot.
  • Sword in the Stone (Outlaw Variation): Press Up Down Up during final hit of Tarkatan Infection.
  • Swing Low (Marksman Variation): Have two bars of super meter on final hit of Swing Shot.
  • Tinnitus (Universal/Secret): Perform 3 Sand Traps, final hit must come from Trick Shot (X-Ray).
  • Kill Steal (Universal/Secret): Hold Forward on final hit of a grab; hold down on directional pad + 3, then press L2 + R2/LT + RT when Black performs his Brutality win animation.

Mortal Kombat 11

Basic Attacks

  • Straight Punch: 1.
  • Spinning Revolver: Back + 1.
  • Dusty Knuckles: Down + 1.
  • Bounty Bash: 2.
  • Grip Slam: Back + 2.
  • Shoulder Shimmy: Forward + 2.
  • Rising Outlaw: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Boot Flick: 3.
  • Saloon Strike: Forward + 3.
  • Law Boot: Down + 3.
  • Spinning Spur: 4.
  • Low Spur: Back + 4.
  • Boot Drop: Forward + 4.
    • Krushing Blow: Triggers if opponent is hit by this move twice in a row.
    • Amplify: R1.
  • Sandy Sole: Down + 4.

Jumping Attacks

  • Swinging Pistol: 1.
  • Hammer Fist: 2.
  • Quick Flick: 3 or 4.

Hop Attacks

  • Tumbleweed: Up, 1 or Up, 2.
  • Drop Kick: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Quick Shot: Up + 2.
  • Pocket Sand: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
  • Back Throw: THROW or 1 + 3.
    • Krushing Blow: Triggers if opponent failed throw escape during previous throw.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • High Noon: 1, 1.
  • Into The Badlands: 1, 1, 1.
  • Violent Ends: 1, 1, 4.
  • Deal In Lead: 2, 1.
  • On The Shoot: 2, 1, 2, 1, 2.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • At The Dooooor: Back + 2, 2, 2.
  • Dead Man's Hand: Back + 2, Up + 4.
  • Keep'em Honest: Forward + 3, 2.

Special Moves

  • Zaterrean Spit: Down Back 1.
  • Close Zaterrean Spit: Down Back 1, Back.
  • Rattle Snake Slide: Back Forward 3.
    • Amplify: R1.
  • Locked And Loaded: Back Forward 4.
    • Cancel: STANCE.
    • Straight Rifle Shot: 1.
    • Unload: 1 Repeatedly.
    • Low Rifle Shot: Down + 1.
    • Rising Stock: 2.
      • Krushing Blow: Triggers if Erron Black is out of rifle ammo.
    • Stock Drop: 3.
    • Reload Single Bullet: 4.

Fatal Blow

  • GHOST KOINS: STANCE + BLOCK.

Finishers

Fatalities:

  • Melted (Mid): Down Down Down 1.
  • Death Trap (Mid): Down Forward Down 2.
  • Stage Fatality (Close): Forward Up Down 1.

Friendship:

  • What The Duck (Mid): Back Forward Down Forward 3.

Brutalities:

  • The Klassic: Down + 2.
  • Is Something Burning?: Down Back 1. (TNT Toss equipped)
  • Goodbye Cruel World: Down Back 1. (TNT Toss equipped)
  • Beast Trap: Down Back 4. (Netherbeast Trap equipped)
  • Ewwww: Back Forward 1, R1. (Acid Pour equipped)
  • Dancing Days Are Done: Down Back 2. (Down Peacemaker equipped)
  • Hard To Swallow: Down Back Forward 1. (Cattle Toss equipped)
  • Kiss My Spur: Back Throw.
  • High Noon: Toward Throw.
  • Lights Out: Back Forward 4, 1.
  • Tumble Weed: Forward 4.

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

Basic Attacks

  • Outworld Gunslinger: Adds Kombo Attacks. Gain several new strings using Erron Black's Pistols.
    • Ankle Biter: Down + Forward + 3.

Kombo Attacks

  • Outworld Gunslinger: Adds Kombo Attacks. Gain several new strings using Erron Black's Pistols.
    • Hideout: Back + 1, 2, 2.
    • Luddy Mussy: Back + 2, Up + 4, 2, 2, 2.
    • Smells Like Gunpowder: Forward + 2, 1.
    • To The Gallows: Forward + 2, 1, 2, 1.
    • Pushing Daisies: 3, 2.

Special Moves

  • Cattle Toss: Down Back Forward 1.
    • Amplify: R1.
  • Enhanced Rattle Snake Slide: Modifies Rattle Snake Slide and Boot Drop. Gain the ability to cancel Rattle Snake Slide and Boot Drop.
    • Cancel: Back + R1.
  • Acid Pour: Back Forward 1.
    • Krushing Blow: Triggers if opponent is standing in a Zaterrean Spit puddle when hit or if the move breaks armor.
    • Amplify: R1.
  • Netherbeast Trap: Down Back 4.
    • Amplify: R1.
  • Up Peacemaker: Down Forward 2.
  • Down Peacemaker: Down Back 2.
  • Scud Shot: Down Down 3.
    • Delay: Hold 3.
    • Amplify: R1.
  • Enhanced Locked and Loaded: Modifies Locked and Loaded. Adds several additional attacks in Locked and Loaded.
    • Drop Shot: Down + 2.
    • Delay: Hold 2.
    • Stock Bop: Down + 3.
    • Reload Multiple Bullets: Hold 4.
      • Amplify: R1.
  • TNT Toss: Down Back 1.
    • Delay: Hold 1.
    • Snuff Wick: Down Down.
    • Amplify: R1.
    • Close TNT Toss: Down Back 1, Back.
  • Far TNT Toss: Down Back 1, Forward.
    • Delay: Hold 1.
    • Snuff Wick: Down Down.
    • Amplify: R1.

Cant Get Combos to Work With Erron Black Mk11

Source: https://mortalkombat.fandom.com/wiki/Erron_Black/Moveset

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