Cant Get Combos to Work With Erron Black Mk11
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Contents
- 1 Mortal Kombat X
- 1.1 Combos
- 1.2 Special Moves
- 1.3 X-Ray
- 1.4 Finishing Moves
- 2 Mortal Kombat 11
- 2.1 Basic Attacks
- 2.2 Jumping Attacks
- 2.3 Hop Attacks
- 2.4 Getup Attacks/Flawless Block Attacks
- 2.5 Throws
- 2.6 Roll Escapes
- 2.7 Air Escape
- 2.8 Kombo Attacks
- 2.9 Special Moves
- 2.10 Fatal Blow
- 2.11 Finishers
- 2.12 Variations/Abilities
- 2.12.1 Basic Attacks
- 2.12.2 Kombo Attacks
- 2.12.3 Special Moves
Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Combos
Variation: Gunslinger
- Badlands: 1, 1.
- Wrangler: 1, 1, 2.
- Abandoned: 1, 1, Back 3.
- High Noon: 1, 2.
- Widow Maker: 1, 2, 1.
- Dirty Move: Back 1, 2.
- Dry Gulch: Back 1, 2, Down 1.
- Flush: Foward 1, 2.
- Jawing: Forward 1, 2, 2.
- Bluff: Forward 1, 3.
- Above Snake: Forward 1, 3, 2.
- Packing Heat: 2, 1, 1.
- Put 'em Up: 2, 1, 1, 2, 2.
- Peacemaker: Forward 2, 4.
- Firefly: Forward 2, 4, 2.
- Nailed: 3, 2.
- Gunfighter: Back 3, 2.
- Goner: Back 3, 2, Down 1.
- Deal In Lead: Back 3, 2, Up 1.
- Ace High: Back 3, 3.
- Ash-Hopper: Back 3, 3, 4.
Variation: Outlaw
- Badlands: 1, 1.
- Wrangler: 1, 1, 2.
- Abandoned: 1, 1, Back 3.
- High Noon: 1, 2.
- Widow Maker: 1, 2, 1.
- Dirty Move: Back 1, 2.
- Dry Gulch: Back 1, 2, Down 1.
- Flush: Foward 1, 2.
- Jawing: Forward 1, 2, 2.
- Bluff: Forward 1, 3.
- Above Snake: Forward 1, 3, 2.
- Packing Heat: 2, 1, 1.
- Put 'em Up: 2, 1, 1, 2, 2.
- Tarkatan Poke: Back 2, 1.
- Double Poke: Back 2, 1, 1.
- Peacemaker: Forward 2, 4.
- Killing Time: Forward 2, 2.
- Simple Plunder: Forward 2, 2, 2.
- Firefly: Forward 2, 4, 2.
- Nailed: 3, 2.
- Gunfighter: Back 3, 2.
- Goner: Back 3, 2, Down 1.
- Deal In Lead: Back 3, 2, Up 1.
- Ace High: Back 3, 3.
- Ash-Hopper: Back 3, 3, 4.
- Tarkatan Strike: Forward 3, 2 + 4.
Variation: Marksman
- Badlands: 1, 1.
- Wrangler: 1, 1, 2.
- Abandoned: 1, 1, Back 3.
- High Noon: 1, 2.
- Widow Maker: 1, 2, 1.
- Dirty Move: Back 1, 2.
- Dry Gulch: Back 1, 2, Down 1.
- Flush: Foward 1, 2.
- Jawing: Forward 1, 2, 2.
- Bluff: Forward 1, 3.
- Above Snake: Forward 1, 3, 2.
- Packing Heat: 2, 1, 1.
- Put 'em Up: 2, 1, 1, 2, 2.
- Peacemaker: Forward 2, 4.
- Firefly: Forward 2, 4, 2.
- Nailed: 3, 2.
- Gunfighter: Back 3, 2.
- Goner: Back 3, 2, Down 1.
- Deal In Lead: Back 3, 2, Up 1.
- Ace High: Back 3, 3.
- Ash-Hopper: Back 3, 3, 4.
Special Moves
Variation: Gunslinger
- Sand Grenade: Back Forward 3.
- Sand Shot: Back Forward 3 + 5.
- Close Sand Shot: Back Forward 3 + 5 Back.
- Far Sand Shot: Back Forward 3 + 5 Forward.
- Caltrops: Down Back 3.
- Double Trops: Down Back 3 + 5.
- Close Caltrops: Down Back 3, Back.
- Close Double Trops: Down Back 3 + 5, Back.
- Far Caltrops: Down Back 3, Forward.
- Far Double Trops: Down Back 3 + 5, Forward.
- Sand Slide: Back Forward 4.
- Slide Shots: Back Forward 4 + 5.
- Sand Gust: Down Back 4.
- Dust Storm: Down Back 4 + 5.
- Sand Trap: Down Back Forward 2.
- Quick Sand: Down Back Forward 2 + 5.
- Money Shot: Down Forward 1.
- Close Money Shot: Down Forward 1, Back.
- Far Money Shot: Down Forward 1, Forward.
- Barrage: Down Forward 1 + 5.
- Stand Off: Down Back 1.
- Holster: 1.
- Spin Shot: 4.
- Quick Shot: 2.
- Low Shot: 3.
Variation: Outlaw
- Sand Grenade: Back Forward 3.
- Sand Shot: Back Forward 3 + 5.
- Close Sand Shot: Back Forward 3 + 5 Back.
- Far Sand Shot: Back Forward 3 + 5 Forward.
- Caltrops: Down Back 3.
- Double Trops: Down Back 3 + 5.
- Close Caltrops: Down Back 3, Back.
- Close Double Trops: Down Back 3 + 5, Back.
- Far Caltrops: Down Back 3, Forward.
- Far Double Trops: Down Back 3 + 5, Forward.
- Sand Slide: Back Forward 4.
- Slide Shots: Back Forward 4 + 5.
- Sand Toss: Down Back 4.
- Sand Throw: Down Back 4 + 5.
- Sand Trap: Down Back Forward 2.
- Quick Sand: Down Back Forward 2 + 5.
- Tarkatan Stab: Down Forward 2.
- Tarkatan Infection: Down Forward 2 + 5.
Variation: Marksman
- Sand Grenade: Back Forward 3.
- Sand Shot: Back Forward 3 + 5.
- Close Sand Shot: Back Forward 3 + 5 Back.
- Far Sand Shot: Back Forward 3 + 5 Forward.
- Caltrops: Down Back 3.
- Double Trops: Down Back 3 + 5.
- Close Caltrops: Down Back 3, Back.
- Close Double Trops: Down Back 3 + 5, Back.
- Far Caltrops: Down Back 3, Forward.
- Far Double Trops: Down Back 3 + 5, Forward.
- Sand Slide: Back Forward 4.
- Slide Shots: Back Forward 4 + 5.
- Sand Gust: Down Back 4.
- Dust Storm: Down Back 4 + 5.
- Sand Trap: Down Back Forward 2.
- Quick Sand: Down Back Forward 2 + 5.
- Long Shot: Down Forward 1.
- Delay: Hold 1.
- Cancel: Forward twice or Back twice.
- Sniper Shot: Down Forward 1 + 5.
- Delay: Hold 1.
- Cancel: Forward twice or Back twice.
- Swing Shot: Down Back 2.
- Unload: Down Back 1.
- Barrage: Down Back 1 + 5.
X-Ray
- Trick Shot: L2 + R2/LT + RT
Finishing Moves
Fatalities:
- Sand Form (Mid): Down Back Forward Down 1.
- Six-Shooter (Far): Back Forward Back Forward 2.
- Stage Fatality (Close): Down Down Down 4.
Brutalities:
- Tunnel Vision (Universal): Hold Forward on final hit of a grab.
- Serenity (Universal): Press 1 or 2 15 times during final hit of Sand Trap or Quick Sand.
- Quick Draw (Gunslinger Variation): Perform 10 back dashes, be at sweep distance, be in Stand off Stance, final hit must come from Spin Shot.
- Sword in the Stone (Outlaw Variation): Press Up Down Up during final hit of Tarkatan Infection.
- Swing Low (Marksman Variation): Have two bars of super meter on final hit of Swing Shot.
- Tinnitus (Universal/Secret): Perform 3 Sand Traps, final hit must come from Trick Shot (X-Ray).
- Kill Steal (Universal/Secret): Hold Forward on final hit of a grab; hold down on directional pad + 3, then press L2 + R2/LT + RT when Black performs his Brutality win animation.
Mortal Kombat 11
Basic Attacks
- Straight Punch: 1.
- Spinning Revolver: Back + 1.
- Dusty Knuckles: Down + 1.
- Bounty Bash: 2.
- Grip Slam: Back + 2.
- Shoulder Shimmy: Forward + 2.
- Rising Outlaw: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Boot Flick: 3.
- Saloon Strike: Forward + 3.
- Law Boot: Down + 3.
- Spinning Spur: 4.
- Low Spur: Back + 4.
- Boot Drop: Forward + 4.
- Krushing Blow: Triggers if opponent is hit by this move twice in a row.
- Amplify: R1.
- Sandy Sole: Down + 4.
Jumping Attacks
- Swinging Pistol: 1.
- Hammer Fist: 2.
- Quick Flick: 3 or 4.
Hop Attacks
- Tumbleweed: Up, 1 or Up, 2.
- Drop Kick: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Quick Shot: Up + 2.
- Pocket Sand: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed throw escape during previous throw.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- High Noon: 1, 1.
- Into The Badlands: 1, 1, 1.
- Violent Ends: 1, 1, 4.
- Deal In Lead: 2, 1.
- On The Shoot: 2, 1, 2, 1, 2.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- At The Dooooor: Back + 2, 2, 2.
- Dead Man's Hand: Back + 2, Up + 4.
- Keep'em Honest: Forward + 3, 2.
Special Moves
- Zaterrean Spit: Down Back 1.
- Close Zaterrean Spit: Down Back 1, Back.
- Rattle Snake Slide: Back Forward 3.
- Amplify: R1.
- Locked And Loaded: Back Forward 4.
- Cancel: STANCE.
- Straight Rifle Shot: 1.
- Unload: 1 Repeatedly.
- Low Rifle Shot: Down + 1.
- Rising Stock: 2.
- Krushing Blow: Triggers if Erron Black is out of rifle ammo.
- Stock Drop: 3.
- Reload Single Bullet: 4.
Fatal Blow
- GHOST KOINS: STANCE + BLOCK.
Finishers
Fatalities:
- Melted (Mid): Down Down Down 1.
- Death Trap (Mid): Down Forward Down 2.
- Stage Fatality (Close): Forward Up Down 1.
Friendship:
- What The Duck (Mid): Back Forward Down Forward 3.
Brutalities:
- The Klassic: Down + 2.
- Is Something Burning?: Down Back 1. (TNT Toss equipped)
- Goodbye Cruel World: Down Back 1. (TNT Toss equipped)
- Beast Trap: Down Back 4. (Netherbeast Trap equipped)
- Ewwww: Back Forward 1, R1. (Acid Pour equipped)
- Dancing Days Are Done: Down Back 2. (Down Peacemaker equipped)
- Hard To Swallow: Down Back Forward 1. (Cattle Toss equipped)
- Kiss My Spur: Back Throw.
- High Noon: Toward Throw.
- Lights Out: Back Forward 4, 1.
- Tumble Weed: Forward 4.
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Basic Attacks
- Outworld Gunslinger: Adds Kombo Attacks. Gain several new strings using Erron Black's Pistols.
- Ankle Biter: Down + Forward + 3.
Kombo Attacks
- Outworld Gunslinger: Adds Kombo Attacks. Gain several new strings using Erron Black's Pistols.
- Hideout: Back + 1, 2, 2.
- Luddy Mussy: Back + 2, Up + 4, 2, 2, 2.
- Smells Like Gunpowder: Forward + 2, 1.
- To The Gallows: Forward + 2, 1, 2, 1.
- Pushing Daisies: 3, 2.
Special Moves
- Cattle Toss: Down Back Forward 1.
- Amplify: R1.
- Enhanced Rattle Snake Slide: Modifies Rattle Snake Slide and Boot Drop. Gain the ability to cancel Rattle Snake Slide and Boot Drop.
- Cancel: Back + R1.
- Acid Pour: Back Forward 1.
- Krushing Blow: Triggers if opponent is standing in a Zaterrean Spit puddle when hit or if the move breaks armor.
- Amplify: R1.
- Netherbeast Trap: Down Back 4.
- Amplify: R1.
- Up Peacemaker: Down Forward 2.
- Down Peacemaker: Down Back 2.
- Scud Shot: Down Down 3.
- Delay: Hold 3.
- Amplify: R1.
- Enhanced Locked and Loaded: Modifies Locked and Loaded. Adds several additional attacks in Locked and Loaded.
- Drop Shot: Down + 2.
- Delay: Hold 2.
- Stock Bop: Down + 3.
- Reload Multiple Bullets: Hold 4.
- Amplify: R1.
- TNT Toss: Down Back 1.
- Delay: Hold 1.
- Snuff Wick: Down Down.
- Amplify: R1.
- Close TNT Toss: Down Back 1, Back.
- Far TNT Toss: Down Back 1, Forward.
- Delay: Hold 1.
- Snuff Wick: Down Down.
- Amplify: R1.
Cant Get Combos to Work With Erron Black Mk11
Source: https://mortalkombat.fandom.com/wiki/Erron_Black/Moveset
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